class_name = "CShip"
object_name = "Landing Boat type A"
detail_type = "DET_SHIP" //list of types is in \inc\SimulationSystem\DetailTypes.inc

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/ships/LandBoatA/LandBoatA.mgm",true
DistantLOD="LuaScripts/WorldObjects/Ships/DistantLODs/LandBoatA_Distant.txt"
DLODArgs=63221,63222

ImageAttrs="IA_NOMINPIXELS","IA_NOMINZ","IA_NOCLIP_ANIM","IA_NOCLIP","IA_ALWAYSVISIBLE"
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

CollisionBody="graphics/ships/LandBoatA/LandBoatA.col"

SoundScript="LuaScripts/Sound/Vehicles/LandBoatA.cfg"

[attach=0]
	position= -12.3112, 2.208, 0.0
	object = "LuaScripts/WorldObjects/Ships/Turrets/LandBoatA-SKC35.txt"
[end]

[attach=1]
	position= -19.544, 1.648, -0.031
	object = "LuaScripts/WorldObjects/Ships/Turrets/LandBoatA-MGC30.txt"
[end]

[attach=2]
	position= -15.9, 3.2, 0.11
	object = "LuaScripts/WorldObjects/Bots/BotShipper.txt"
[end]

[attach=3]
	position= -15.9, 4.2, 0.11
	rotation= 30, 0, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Vehicles\LandBoatA.txt"

CommandMonitor="LuaScripts/WorldObjects/VehicleMonitor.txt"


// 
logtreshold=0.0001
MaxDeleteTime = 600

length = 47.1
height = 1.2
width  = 7.1

TotalPoints = 6

point0 = 13, 0, -2.7, 77, 0.96, 0.24
point1 = 13, 0, 2.7, 77, 0.96, 0.24
point2 = 0, 0, -2.7, 77, 0.96, 0.24
point3 = 0, 0, 2.7, 77, 0.96, 0.24
point4 = -13, 0, -2.7, 77, 0.96, 0.24
point5 = -13, 0, 2.7, 77, 0.96, 0.24

//  .  ,   3D .
MaxWaveTime = 8		// 
WavePointSize = 1.0	// 
MaxWave = 30000		//  

Cx = 4000.0					//  
Cw = 200.0					//     

sendrate = 10				//    50     (=20    2.5)

mass = 240000.0
MaxEngineForce = 36500.0
MinEngineForce = 100
Csf=1.5
PrioritySpeed=5.5
MaxPropRotationRPM=120.0	//   (/)    
PropRotationSmoothK=0.01	//     
TurnShift=0.5				//        
RudderAngle=60				//    
Cwx=15						//     , ,  Cw   
Cwz=800						//     , ,  Cwx*20   
Cang=0.8					//  
RudderPos=-20,-0.9,0		//     (  )
FrictionPos=0,-1.7,0		//     
GlidingK = 0.0				//       X    ().   - 0
GlidingPosK = 0.8			//    . 1 -  , 0 -  .

// Damage model

energyloss="",true,20.0,1000		//     , true -       -,       ,        

Armor=20			//  ,  

LifeRate=220000
LifeRateFrag=220000

EngineExhaustArg = 63200
BackTrailArg = 63222
FrontTrailArg = 63221
PropSprayArg=63231

[splash]
	pos = 18.0, 0, 0
	splashArg = 63229
	SplashTotalTime = 1.0
	SplashAttackTime = 0.1
	SplashKoeff = 30
	startArgValue = 0.5
	
	splashDiffHeight = 1.1
	// time = splashStackCount * splashstacktime
	splashStackCount = 50
	splashstacktime = 0.1
[end]

floathook=18.0, 0.3, 0,		100,false	//x,y,z, Arg, 3D water,      
floathook=-23.4, 0.3, 0,	101,false	//     
floathook=18.0, 0.3, 0,		102,true	//     
floathook=-23.4, 0.3, 0,	103,true	//      

OneSectionMode = true
SectionsHealthPercent = 1.0f

CommandSectionId = 3

MinMovementHealth = 0.3

SinkEffectScript = "LuaScripts/WorldObjects/explosions/Effects/SinkBarge.txt"

[section=0]
	Armor=20			//  ,  

	LifeRate=220000
	LifeRateFrag=220000

	ConvexName = "collision_1"

	// effect
	EffectCoord = 12.8, 3.6, 0.17
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/ShipSmall.txt"

	DestructArg = 761
	FiringArg = 63210
	SmokeArgBase = 63210
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.5			// ,    
	FireEffectTime = 300.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0			//  ,  Life  
	Firing=0.0008					//     ,  Life  

	MinMovementHealth = 0.25		// ,    
	MinAttackHealth = 0.1			// ,    

	CollisionLifeRate = 480000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 9600		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      

	pointsTotal= 1
	point0 = 0
[end]

[section=1]
	Armor=20			//  ,  

	LifeRate=220000
	LifeRateFrag=220000

	ConvexName = "collision_2"

	// effect
	EffectCoord = 6.9, 3.1, -1.4
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/ShipSmall.txt"

	DestructArg = 771
	FiringArg = 63211
	SmokeArgBase = 63211
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.5			// ,    
	FireEffectTime = 300.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0			//  ,  Life  
	Firing=0.0008					//     ,  Life  

	MinMovementHealth = 0.25		// ,    
	MinAttackHealth = 0.1			// ,    

	CollisionLifeRate = 480000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 9600		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      

	pointsTotal= 1
	point0 = 3
[end]

[section=2]
	Armor=20			//  ,  

	LifeRate=220000
	LifeRateFrag=220000

	ConvexName = "collision_3"

	// effect
	EffectCoord = -16.0, 0.8, 3.2
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/ShipSmall.txt"

	DestructArg = 781
	FiringArg = 63212
	SmokeArgBase = 63212
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.5			// ,    
	FireEffectTime = 300.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0			//  ,  Life  
	Firing=0.0008					//     ,  Life  

	MinMovementHealth = 0.25		// ,    
	MinAttackHealth = 0.1			// ,    

	CollisionLifeRate = 480000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 9600		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      

	pointsTotal= 1
	point0 = 5

[end]

[section=3]
	Armor=20			//  ,  

	LifeRate=110000 
	LifeRateFrag=110000

	InfluenceOnTotalHealth = false

	ConvexName = "collision_4"

	// effect
	EffectCoord = -16.0, 2.6, 0.0
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleNoDmg.txt"

	DestructArg = 901
	FiringArg = 63213
	SmokeArgBase = 63213
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.5			// ,    
	FireEffectTime = 300.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0			//  ,  Life  
	Firing=0.0008					//     ,  Life  

	CollisionLifeRate = 96000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 192		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      
[end]

DebugInfo = false